Friday, September 04, 2009

The Fragile Art of Existence

The title was a project Chuck Schuldiner once worked on, but also a description for the current state of what we do. It really depends how fragile is defined but in our case, not being able to reach a few of the not very far goals we have can be considered as the result of shattering and hence fragility to be described around that idea.
We are almost at the end of the Garshasp project and there are quite a few options ahead of us as a team and quite a few options ahead for each and everyone on the team. There is only a very little combination of the above options that can lead us to the good goals we are seeking and this is the reason the situation is so fragile.
We have to decide about the level of quality we want to put in the first title, finding the tradeoff point betweeen quality, time and efforts. We have to think about international releases, in which if we are serious, we would neeed to increase the efforts still more.
We have to find new talent, technical or art related. We would need to test and train these new talents.Finding new talent with good experience is quite hard and so the training part is really serious, which again has got its own risks.
We have to think about the next project or next projects, we have to find a way to secure funding for the next project. The genre and type for the next project is very critical, since we need to be able to focus on a specific genre and our team needs to really become experts in a specific type of games and so the next project commitment we enter is really important.
Our team members need to find the path to enhance their skills, they have to find the balance between time for their personal improvements and time for the project.
We need to redesign our technical engine and enhance it and there are areas which we really need to inject into our code base, such as a threading kernel, advanced animation blending and improved shaders. Knowing how to approach the above and how to balance the time is another major decision.
We have to decide about some partnership offers we've had which again can affect our future a lot.
Up to now, our progress was rather linear and we weren't faced with that many decision points, however, we are in a position right now that we need to select an action almost daily for the next couple of months which only a few can take us where we want to go, the situation is fragile. It is fun to exist in a fragile state, maybe because we feel the existence even more...

2 comments:

syros said...

\m/
man did you you know "Steve DiGiorgio" has played Bass for that album?
As you have said what i shall do, there is no words to say! here i will put the lyric:

Control Denied
The Fragile Art of Existence

Same place, different time, same chase
A different line
A chance to heal, to allow what's real
To take its course

Like a brush in hand, to paint a picture
Of what we would like to see
And love to be
The vision is clear, taking charge of fear

For granted I do not take the future
To be changed by triumph
Tears and pain of the past
I gain wisdom

The fragile art of existence
Is kept alive by sheer persistence
The fragile art of existence

No time for self-pity
No time for dwelling on what should have been
But is yet to be

Take the plunge, take the chance
Safe in the heart and soul from elements
Spawned by those void of no self-worth
And no sense of dreams

Amir H. Fassihi said...

Yeah .. he played fret-less as usual..

Cool lyrics, I really liked these two parts:
"Tears and pain of the past
I gain wisdom"
"Safe in the heart and soul from elements
Spawned by those void of no self-worth
And no sense of dreams"