Friday, October 31, 2008

Development Process Video

Sample development process video from concept to 3D models and animation.

Music has been composed by Soheil.

The soshiant crew

The crew ...


This breath taking monster has been created by our dear friend Mohammad Modarres who worked on it day and night to have it completed by the time of the Tehran Fair where he made a stand out of it and the Dark Akooman stood right by our booth to protect it. We brought it with us to the Dubai Fair and it found lots of fans and attracted the attention of the visitors passing by.

The concept design for this model has been done by Soheil.

This Akooman is a high polygon version and we are hoping to be able to create a cinematic trailer with this model.

Thanks Mohammad.

Thursday, October 30, 2008

Updated screenshots

A few screenshots are updated on the website:

Second Day - Second Video

And the second in game video:

The second day at the Dubai World Game expo ended today. We had a chance to meet up with a few more publishers and distributors. There seems to be a market for our game here in the UAE too. We have to be in touch with some of these publishers once we get close to the gold release.

The highlight of today was the talk of Jay Wilbur who is the Vice president in Business Development of Epic games. He had a presentation about the Unreal 3 Engine and after that paid a visit to some of the Iranian game developer booths. He got a bit sad when he found out that our rendering engine is an open source one which we are not paying for and he mentioned that it would be hard for him to compete with free products ;).. but overall he liked Soshiant. (Thanks again guys back home .. how is the fair at Tehran doing by the way!)

Tomorrow is the last day for the Dubai show.

Wednesday, October 29, 2008

In Game Video

This is the first in-game demo:

Tuesday, October 28, 2008

First day

The first day in Dubai has been OK, we got to the Fair a bit late, thank to the crazy traffic in Dubai these days.. but generally there were guys from a few Countries who watched our work and liked it a lot... lets see what tomorrow has for us. Seems like if we come up with an Arabic version, then there might be some chances for sales in the Emirates.

Monday, October 27, 2008

Off to Dubai

The National Iranian Game Development Organization is attending the Dubai Game Expo and they have invited us to join them at the Iranian Game Development Pavilion in Dubai so we go to get there as soon as possible, hopefully late tomorrow night.

We are trying to gather some Soshiant material tonight to take with us over there.

Sunday, October 26, 2008

The booth

No comments.



We're here ...

I am online now... after about a week living offline and dedicating every minute to the exhibition preparation and the operation of the exhibition itself.. it is day 5 today and our booth has been a blast!

Soshiant website:

All team members showed endless efforts during the last days and nights to make sure we meet our plans, and although I believe we started the exhibition with 60% of our goals, the results have been spectacular so far. Visitors of all age and type are having fun visiting our booth and get really excited to know Soshiant. This was much more than what we anticipated, but it stresses the fact one more time that comes deep from the heart will capture the hearts.

There have been a few arrangements for negotiations with publishers made already and at this stage we would need to make a few good business decisions in order to be able to complete this project of ours. This stage might as well be the hardest stage.

Throughout development, we didn't have much time to think about creativity and we were trying to copy some features from the games that we loved and during this time we sometimes worried that people might say that this feature is exactly like that game and criticize our work, at some point I really thought that this could be the best criticism we can expect as opposed to many other negative things that can be said. Well, this best criticism just happened and most of our visitors mention that Soshiant is a lot like Prince Of Persia or God Of War, the latter makes a few of us rise above the ground for 30 cm! ;) Many even think we are using the Prince of Persia engine !

There is still 5 more days to go for the exhibition.

A little thank you note to all the warriors who helped during the past two months, named based on the date they started working on Soshiant project, thank you guys, we reached the first milestone:

Syros Pourlatifi : Give him an idea and he makes it in 3D. The real Yavar.

Farshid Pourlatifi: He brings anything you wish to the web. The meijin.

Peyman Massoudi: Talk about a body movement and you can watch it on your favorite 3D monster. The life giver.

Sosheil Danesh : His concept drawings make everything in the world of Soshiant. The magician with the pencil.

Faham Negini: Finds the answer to coding problems no matter how long it takes. A real programmer.

Yaser Zhian: Show him a technical challenge, get the solution fast. Master yoda.

More to come soon...

Tuesday, October 14, 2008


With less than 9 days to go, we are in a state to sacrifice new features in order to be able to increase the quality of the existing parts just a bit more .. hmm... the balancing needs a lot of attention.

Sacrifice is THE keyword here since it is happening all around our team. The guys are sacrificing their lives to make sure we reach what we wanted for the exhibition. Alas we are working on a mythological title and sacrifice has got lots to do with mythology.

The team has done an excellent job so far and real work has been done. REAL work has been done, which is based on love, determination and belief! Time has had no meanings and the circulation of the Sun around us hasn't had the conventional meaning of "Oh.. it is night time and time to rest !!" ... probably the most we got out of it has been .. "Oh.. so that is how a real specular and HDR effect should look like ... " and seeing the sun in our little game level has been what has kept the team awake all this time.

The past month has been a month to remember for years to come, I don't know if such an experience will be repeated ever again but it was a little spark which showed what a tiny team can do if their hearts get aligned and if they are real.

I'm sure there were colors in this spark which are rare, colors such as the 3D modeler's continuous focused work to make sure every polygon looks the way it should, the lead technical guy's 27 hours non stop work to make sure the shadow system is implemented the way it should, the concept designer's will to thrust all his visual and musical talents towards the team's goal, the junior programmer's day and night struggle to enhance every aspect of the already spectacular level designer tool (Iranvij), the animator's efforts to tweak all the animations and add new ones and make sure the movement of these creatures in time is as stylish and in harmony with their looks and finally the UI and web developer who despite being all occupied with marriage arrangements has been able to find those extra seconds that usually slip by and construct the interface of this little work to the world. Lack of time, lack of hardware and problems in hardware and software or either personal issues have not been able to de-rail this team. The dream team.

One more week to go full force, hope to be able to update and reveal some information here in about a week. Right now all we need to do is to focus on the remaining days and tighten all the remaining bolts.

And by the way if you're interested in Soshiant posters, collector's cards and a T-shirt, don't forget to plan to visit the booth at the exhibition.

Friday, October 10, 2008


Well, now that adoosh and xerxes have reflected some valuable meanings which have always emotionally been said by Maynard, here goes the one which always hangs around me,

"Black then white are all i see in my infancy.

red and yellow then came to be, reaching out to me.

lets me see there is so much more and

beckons me to look thru to these infinite possibilities.

as below, so above and beyond, I imagine

drawn outside the lines of reason.

Push the envelope. Watch it bend.

over thinking, over analyzing separates the body from the mind.

Withering my intuition leaving opportunities behind.

Feed my will to feel this moment urging me to cross the line.

Reaching out to embrace the random.

Reaching out to embrace whatever may come.

I embrace my desire to

I embrace my desire to

feel the rhythm, to feel connected enough to step aside and weep like a widow

to feel inspired to fathom the power, to witness the beauty,

to bathe in the fountain,

to swing on the spiral

to swing on the spiral

to swing on the spiral of our divinity and still be a human.

With my feet upon the ground I move myeslf between the sounds and open wide to suck it in.

I feel it move across my skin.

I'm reaching up and reaching out. I'm reaching for the random or what ever will bewilder me.

what ever will bewilder me.

And following our will and wind we may just go where no one's been.

We'll ride the spiral to the end and may just go where no one's been.

Spiral out. Keep going.

Spiral out. Keep going.

Spiral out. Keep going.

Spiral out. Keep going.

Spiral out. Keep going."

Thursday, October 09, 2008


Every second can be lived better... every moment is a life ... every thought and every action while a spark lives can change everything ... oh all these seconds ... focus ... focus ... the time is now ... life is now!

Wednesday, October 08, 2008

Today is Tomorrow

pheww.... the past week was a blast ... the focus of the team was on bringing Soshiant closer to our ambitious goals... we were able to pour in as much time as we can with a few ultra all nighters (sometimes all-day and nighters in fact) ...and the results have been satisfactory ... although some diabolic risks showed that they have in fact the ability to de-rail us for a while but the overall effort and focus of the magnigifient crew on board the Soshiant-Game ship recovered and fought back. Everybody tried their best and has shown super support up to this point. We were able to register parts of the demo for the exhibition today which meant meeting a big milestone for us. Of course still much needs to be done and the time remaining is two weeks.... when you aim for the horizon and set sails, no matter how far you go, still much more needs to be travelled!

Among the major striking waves towards us so far have been, Hard Disk crash, not any hard disk, the major resources data base server hard disk which hosts the main AlienBrain repository, decrease in performance for a few days before the crash, decrease of performance for our modeler which needed to load the memory hungry level into 3D max.

A very low level memory bug which was caused by constructing 3D mesh geometry in OGRE for a cloth representation coming out of the PhysX engine. A random bug which surfaced at the worst times and the most guiding hint the debugger showed us was a problem in one of the main windows assembly files related to memory copy!

Un-expected behavior in the libraries and un-synchronized code and induced complexity because of developer code base sharing were among the others. Not to mention blue screen crashes on the main development PC due to installing the new NVPerfHud studio from Nvidia.

Thrusting features pushing the team have been Mojos made by Syros, loud heavy metal and the team passion as usual.

Among the major achievements this week have been the ability to test and compose the level elements and see the mechanics by using the integrated editor/engine tool (Iranvij) that we have. Trying out visual studio remote debugging showed to be very useful and fun too.

Crunch mode and the intense level of work brings you to a new state, a new state of the mind and senses, every normal day after that seems like the world in slow motion. I feel that meeting the extremes and living on the edges can provide higher quality for the rest of the moments and enhance the overall consciousness. The time which you really live! You will reach this state early in the morning when the sun presents itself once more and someone around you says:"Today is Tomorrow" ... On the social side, you get to know the people around you much better in crunch mode, and man, I've been lucky .... these guys around are warriors.

We would like to thank the following brands and products for supporting our crunch mode: Lavazza Coffee, Crunchips, Jever - Fun (... you can only find out why under the label says fun when you drink it at 4 am on the cold ground tile while nothing is working and everything is crashing !), Istak, Maz Maz, RoastBeef and CheeseBurgers(from Ghermez!!),Tabasco, Spinach-Chicken Pizza (72), Tobbaco in Rizla papers, Fruit Yoghurt (Kaleh), the things that go into Syros Mojo (... actual products omitted due to license restrictions!), Hype, Abbas agha's Haleem, and Sir Jack Daniel's.