Friday, April 10, 2009

Rolling on

These are exciting days for our Garshasp project. On one end after more than two years, we feel a bit more comfortable with the whole development process and the work pipelines which should exist between different members of the disciplines such as art, design and coding. On the other end the level of art assets developed have risen and on the technical end, interesting features are being added to the game engine, Zorvan and the level editor, Iranvij.

All that would be necessary for this team right now is to be able to continue this progress for a few more months. This progress which includes learning new stuff daily for everyone and whole hearted dedication to hard work and focus with the aim of reaching high quality standards which exist on the triple peaks of passion, talent and professional attitude.

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