Thursday, August 29, 2013

Our optimization journey!

Here is a recent article I wrote for the Gamasutra blogs about our challenges increasing the performance of Shadow Blade on mobile devices.

http://gamasutra.com/blogs/AmirFassihi/20130828/199134/0__60_fps_in_14_days_What_we_learned_trying_to_optimize_our_game_using_Unity3D.php

We are aiming for shadow blade to be released this fall:

http://shadowblade.deadmage.com


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