Thursday, August 29, 2013

Our optimization journey!

Here is a recent article I wrote for the Gamasutra blogs about our challenges increasing the performance of Shadow Blade on mobile devices.

http://gamasutra.com/blogs/AmirFassihi/20130828/199134/0__60_fps_in_14_days_What_we_learned_trying_to_optimize_our_game_using_Unity3D.php

We are aiming for shadow blade to be released this fall:

http://shadowblade.deadmage.com


Thursday, August 15, 2013

Let's Play Together!

I've been involved in the fascinating challenge of multiplayer game programming during the past year and it has proved itself to be quite challenging and exciting. I tried to gather part of the stuff that I studied and researched with the help of my friends during this time as a one hour talk I had yesterday.

Here is a link to the presentation slides:

Let's Play Together: Networked Multiplayer Games

The amount of information shared by the experts who have worked in this field already is wonderful, I have included them in the references section of the slides.

We have a long journey to go in this area for our current project.