Thursday, June 10, 2010

Sinner

Oh dear lord ... forgive me for I have sinned ... forgive me for the unforgivable sin ... a sin with deep roots in ignorance ... a sin of not being conscious over memory usage from the first day ... having blind eyes, deaf ears and irresponsible hands...
Upon my forgiveness ... I shall promise thee to be memory conscious from the first line in the next evolution step of the code base ... acceptance of all these sacrifices is all I hope ... every bit will be measured ... I shall tame the beast ...

2 comments:

Ashkan Saeedi said...

awesome :) fun! great and helpful
is your scripting language a managed envirounment with automatic memory management and GC or you have to do memory management in both core engine code and gameplay scripts?

Amir H. Fassihi said...

Actually the critical part is the memory used in Engine. Ideally we would want to know the exact memory used by each sub-system such as Physics, Graphics, Sound ... memory used for the scripts is nothing to worry about in our case ...