When time is fixed, quality can't be lost and resources can not be added to a project because they either do not exist, or there is not enough time for them to get to speed with the project pace, the only valid option in order to meet the deadline would be to sacrifice features.
This is what is happening currently for us in this month, the holy month of SACRIFICE. Killing things can help maintain the quality of the rest of the survivors, the last option in our final crunch.
It is hard, it is really hard, but its got to be done if anything is to be created.
Our only hope is for the Mythic Gods to accept our little gifts.
Sacrifice is Pleasure.
Monday, July 27, 2009
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2 comments:
That's, exactly, what Scrum says.
Yes, or even the Agile Manifesto principles in general...
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