A real coder once said:
"Of course, none of this would have mattered unless the code could be compiled very quickly, so full-blown traditional compilers were out of the question. Instead, we wrote a streamlined compiler custom designed for the task, which we call the "welder.""
In fact this is how it can be, if the environment isn't what you really need, just BUILD the environment for yourself.
This code was Michael Abrash, talking about the software renderer they made called Pixomatic which performs DX7 level hardware functionality on software.
In fact it's been the work of people like him and Carmack who have worked on Quake that shaped the 3D games world for ever. Magic happens when real people join forces.
Sunday, May 03, 2009
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