Tuesday, March 31, 2009
Critical Path
Plans have been laid out for the rest of the task for developing Garshasp. There are a few departments which need linear time for their tasks and it would be hard to cut down the time, animation being one. The animation tasks seem to have become the critical path for our project currently and cutting down the ambitious animations we have dreamed for Garshasp or his enemies would be harder than getting bit by a Cobra for us, we can only hope for the arrival of a talented passionate animator showing up at office one day on a beautiful Spring morning, or a recently found clone of our existing animator would be good too.
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