Tuesday, November 25, 2008

Collisions Everywhere

Collision detection between objects in games are vital and almost any game, whether pong or Doom is based on lots of collision detection calculations. The book , "Real-time Collision Detection", covers everything and anything related to collision in great details from the basics to the advanced topics with lots of useful C++ code. After covering all algorithms related to collision detection between almost any type of 3D object you can imagine, the books goes over some numerical and geometrical robustness methods and finishes with great ideas regarding optimization.

A wonderful book on the subject.

A great book from a great author, who is the man behind the God of War engine.
 

No comments: