Thursday, July 24, 2008

Sylized Rendering


We've had quite a few talks with the developers here regarding photorealistic and non-photorealistic rendering techniques. We were mainly after the non-photorealistic rendering technique features for Soshiant. We had some guesses, some information about cell shading in general and a book about photorealistic rendering but recently we came across this wonderful paper along with the presentation by the folks over at Valve Software regarding the techniques used for Team Fortress 2. There is lots of useful information in the paper. We're not going to use techniques similar to this for Soshiant but they could be invaluable in the near future.

Now the only thing remaining is for us to find Team Fortress somehow.

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