Thursday, April 17, 2008

GOW agian ...


Ok so this is going to be the second post about God of War but I guess it really deserves million posts. So the story begins with our great animator Peyman bringing in a PS2 to the office and me finding out that the big port replicator which came with my vaio notebook a while back and was used as a physical object to provide a better angle to the notebook while typing up to now, can actually be used as a TV input system and the PS2 can be plugged right into the notebook without any TVs needed. This little miracle happened and we were mesmerized by God of War (the original and not the sequel) for a few nights ... returning back home in the midnight all hallucinated and dazed and confused ... I have to confess one more time that this thing is something original and true... with all the wonderful visual arts and music and animation and mythological cinematic background .... I hadn't felt fascinated for something for a long time ... I think the last time was actually when I got an NBA magazine for the first time in 1989 and before that when I played Dragon Quest 3 in 1987. Hail to the developers.

1 comment:

Anonymous said...

Again you've written about GOW, and again I can't help not leaving a comment!
I guess once you're passed the attraction of the incredible visuals and settings and story and the sweet unflinching violence, the real value of the game is in its fluid gameplay. Besides the cinematics that you can't skip, the game never stalls you. You can move through the corridors, puzzles and fights with speed and elegance (given that you have the skills, of course.) They've gone to great trouble to omit any load screens in GoW, and it works out great for the gameplay. Once you pick up the controller, you shouldn't put it down for any reason.
And the skills required to play the game (and even finish it in easier modes) is quite low. But after finishing the game a couple of times, comes collecting all the upgrades, finishing the hard modes, finishing the "challenges", and ultimately doing speed runs and "perfect" runs (which surprisingly is doable in GoW.)
The combination of a low "entry barrier" while still having mostly hard-core friendly features is a hallmark of many great games; classic games like Breakout, Tetris, chess and LocoRoco are all like that.